December 2006 - ShaderX5
Real-time Cellular Texturing
This article by Andrew Griffiths was published in "ShaderX5: Advanced Rendering Techniques" in 2006. It introduces a new technique to accelerate classic 2D "Worley" cellular texturing using the GPU. The article is only available in the book at the moment, but the sample applications, source code and media that accompany it can be downloaded below.
Applications & Source Code

Download the sample applications & source code here (4MB)
Requires Windows 2000 or XP, DirectX 9.0c, and a graphics card supporting at least pixel shader 2.0.
Video
Basic classic cellular texturing
Some experiments using cellular textures
Images

